The formula for the vector of velocity
is:
v = vx*i +
vy*j
We'll identify the projections of velocity form the
formula v=v0*i+b*omega*cosomega*t*j:
- x axis
projection:
vx = dx/dt =
v0
dx = v0dt
Int dx = Int
v0dt
x = v0*t + C
t = x/v0
(1)
- y axis projection:
vy =
dy/dt = b*omega*cos(omega)*t
dy = b*omega*cos(omega)*t
dt
Int dy = Int b*omega*cos(omega)*t
dt
y = b*t*sin(omega) + C
(2)
We'll substitute (1) in
(2):
y =
b*(x/v0)*sin(omega)
If t = 3pi/2*omega => x =
3pi*v0/2*omega
y =
b*(3pi*v0/2*omega*v0)*sin(omega)
y =
b*sin(3pi/2)
y = b*(-1)
y =
-b
The distance of the particle from the
origin is:
r = sqrt(x^2 +
y^2)
r = sqrt[9(pi*v0)^2/4*omega^2 +
b^2]
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